1, Part of it, is about not trying to be... professional. Like a lot of people come in to indie games, trying to be like a big company. What those companies do, is create highly polished things that serve as large of an audience as possible. The way that you do that is by filing off all the bumps on something. If there's a sharp corner, you make sure it's not going to hurt anybody. If they bump into it or whatever. That creation of this highly glossy, commercial product, i
这是一部纪录片而不是一款游戏,当时我想买一款叫时空幻境的游戏,但是它和另外两款出现在电影里的游戏fez,超级食肉男孩,还有这部纪录片。
纪录片全程追踪了制作者好几年,从09年就开始筹划拍摄,一直到12年上映,三年中三条故事线来回切换,时空幻境的制作者有着十几年的制作经验,年纪40多了,他的游戏08年登录x box,09年登录pc,游戏中充斥着许多对马里奥的致敬,比如采蘑菇,boss吐火焰,还有通过一大关后关底一只小恐龙会追着你喊公主不在这座城堡,你到别处再去看看。但是因为游戏解谜难度之高
《独立游戏大电影》全程高能的纪录片片 慎以独立游戏制为职业目标
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